In the past it has been a challenge to run AT-43 tournaments where all players had a fair chance at first place. The main problems where the missions, victory conditions and Victory Points. Below are a number of missions that provide varied games during an event while at the same time giving everybody the same odds of winning the tournament. It is important that all players have the same mission for the round and by giving you a list of missions players don't play the same mission more than once a day. We will be adding more missions in the future.
 
 
Forces Available
Both players have the same number of A.P. to build a company. Both players are the attacker.

Tactical Positions
See the map.

Primary Objectives
* Controling the Objective: 4 VP
* Controling a Droppoint: 1 VP

Secondary Objectives

* Controling a Droppoint: 150 RP

Special Rules
Deployment: When units are activated for the first time they can be placed anywhere in the controling players Deployment Area. (indicated by the grey area on the map.) This deployment area is up to 20cm onto the board. This deployment does not trigger overwatch fire and the unit can move and shoot as normal after placement.
Reinforcements: When units arive from Reserves they can be dropped onto a droppoint that is controlled by the owning player (you count as controling a droppoint for the entire turn after you controlled it at the end of a turn). The entire unit is placed within 10cm of the droppoint and can't do anything untill the next turn when it activates normally. Alternatively reinforcements can move onto the owning players board edge and activate as normal on the turn it arrives (the 20cm deployment is ignored in this case and the unit moves on from the board edge).

Cease Fire
This mission ends once one player earns 20 VP. If both players go over the 20 VP by the same number at the end of a turn the game keeps going untill one player has more VP than the other at the end of a turn, highest VP wins. There is a 6 turn limit.
Download Mission: Stuck in the Middle PDF
Back To Top Of Page
 
Forces Available
Both players have the same number of A.P. to build a company. Both players are the attacker.

Tactical Positions
See the map.

Primary Objectives
* Controling an Objective: 5 VP

Secondary Objectives
* Controling a container: 350 RP

Special Rules
Deployment: Units move onto the controling player's table edge as they activate for the first time.
Objectives: Only models standing on top of the objectives are counted when calculating who controls it. Each objective should be the size of two containers.
Reinforcements: When units arive from Reserves they can be dropped onto a droppoint that is controlled by the owning player (you count as controling a droppoint for the entire turn after you controlled it at the end of a turn). The entire unit is placed within 10cm of the droppoint and can't do anything untill the next turn when it activates normally. Alternatively reinforcements can move on to the board from the owning players board edge and activate normally on the turn they arrive.

Cease Fire
This mission ends once one player earns 20 VP. If both players go over the 20 VP by the same number at the end of a turn the game keeps going untill one player has more VP than the other at the end of a turn, highest VP wins. There is a 6 turn limit.
Download Mission: Landing Platforms PDF
Back To Top Of Page
 
Forces Available
Both players have the same number of A.P. to build a company. Both players are the attacker.

Tactical Positions
See the map.

Primary Objectives
* Controling a container: 3 VP

Secondary Objectives
* Controling a container: 150 RP

Special Rules
Deployment: Units move onto the controling player's table edge as they activate for the first time.
Reinforcements: When units arive from Reserves they can be dropped onto a droppoint that is controlled by the owning player (you count as controling a droppoint for the entire turn after you controlled it at the end of a turn). The entire unit is placed within 10cm of the droppoint and can't do anything untill the next turn when it activates normally.
instead of using droppoints reinforcements can enter trough the controling player's table edge and activate normally on the turn they arrive.

Cease Fire
This mission ends once one player earns 20 VP or more. If both players go over the 20 VP by the same number at the end of a turn the game keeps going untill one player has more VP than the other at the end of a turn, highest VP wins. There is a 6 turn limit.
Download Mission: warehouse Bash PDF
Back To Top Of Page
 

Forces Available
Both players have the same number of A.P. to build a company. Both players are the attacker. This mission does not use the Reinforcement rules. This means that all units activate during the first turn of the game.

Tactical Positions
See the map.

Primary Objectives
* Controling a container: 1 VP
* Destroying a container: 2 VP (See mission Special Rules)

Secondary Objectives
* Controling Objective B: 3 VP (Objective B only become active if all containers have been destroyed during the game and neither player has reached the required VP to win)

Special Rules
Deployment: Units move onto the controling player's table edge as they activate for the first time.
Destroying Containers: Any unit that has ranged weapons can use its shooting action to destroy one container it is touching (contact is required by at least one model in the unit, physical contact by the model counts, not just the base). This means the unit can not perform a shooting action that turn, this includes going onto Overwatch. You do not need to controle a container to destroy it. Once a Container is destroyed it will no longer give VP during the game. Although AFV's can't normally controle an objective they can destroy Containers and claim 2 VP by doing so.
X2 Containers: The map shows containers with X2 inside them. This simply means that two containers are stacked on top of each other. This means an unit will control 2 containers if within 10cm (and claim 2 VP). Only a container touched can be destroyed, in most cases this means that the bottom container will be destroyed first. For ease of play simply remove the top container (assume the top container drops down) This has no effect on models standing on top of the container.

Cease Fire
This mission ends once one player earns 20 VP or more. If both players go over the 20 VP by the same number at the end of a turn the game keeps going untill one player has more VP than the other at the end of a turn, highest VP wins. There is a 6 turn limit.

Download Mission: Container Countdown PDF
 
Forces Available
Both players have the same number of A.P. to build a company. Both players are the attacker. It is up to each player to decide how many (if any) of their troops they want to keep in Reserves.

Tactical Positions
See the map.

Primary Objectives
* Player 1 Controling Objective B: 3 VP
* Player 1 Controling Objective A: 8 VP
* Player 2 Controling Objective B: 8 VP
* Player 2 Controling Objective A: 3 VP

* Controling the neutral Objective: 5 VP

* Destroying the opponents Commander: 5 VP (once only)

Secondary Objectives
* Controling an Objective: 200 RP

Special Rules
Deployment: When units are activated for the first time they can move onto the board anywhere in the controling players Deployment Area indicated by the coloured area on the map.
Reinforcements: When units arive from Reserves they can be dropped onto an Objective that is controlled by the owning player (you count as controling an objective for the entire turn after you controlled it at the end of a turn). The entire unit is placed within 10cm of the droppoint and can't do anything untill the next turn when it activates normally. Alternatively reinforcements can move onto the owning players board edge and activate as normal on the turn it arrives.
Army Commander: For this mission you have to announce who the commander of your force is at the start of the game. You do not have to point out the exact model. Just his rank and if it is a named Hero, who it is.

Cease Fire
This mission ends once one player earns 20 VP. If both players go over the 20 VP by the same number at the end of a turn the game keeps going untill one player has more VP than the other at the end of a turn, highest VP wins. There is a 6 turn limit.
 
 
Forces Available
Both players have the same number of A.P. to build a company. Both players are the attacker. Your force may contain all of your troops from the start of the game. You can choose to leave any units in Reinforcements, these units do not have to come from the Reinforcements on your army list.

Tactical Positions
See the map.

Primary Objectives
* Controlling an Objective: 3 VP
* Controlling a Droppoint: 1 VP

Secondary Objectives
* Controlling a Droppoint: 100 RP

Special Rules
Deployment: When units are activated for the first time they move onto the owning players board edge and activate as normal.
Reinforcements:
Controlling 1 droppoint: When units arrive from Reserves they can only be dropped onto a droppoint that is controlled by the owning player (you count as controlling a droppoint for the entire turn after you controlled it at the end of a turn). The entire unit is placed within 10cm of the droppoint and can't do anything until the next turn when it activates normally.
Controlling 2 or more droppoints: When units arrive from Reserves they can be dropped anywhere within line of sight of your highest ranking officer.

Cease Fire
This mission ends once one player earns 20 VP. If both players go over the 20 VP by the same number at the end of a turn the game keeps going untill one player has more VP than the other at the end of a turn, highest VP wins. There is a 6 turn limit.

 
Back To Top Of Page
Copyright AT-43.CO.UK 2009